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Register for an online Satellite League - HERE | $125 Satellite League
1. Overview: The World Championship of Fantasy Football Satellite Leagues will have a 14-week regular season, going from week 1 to week 14. There will be no head-to-head games in the regular season. Standings for the regular season will be based on cumulative fantasy points (starting players only) for each team throughout 14 weeks. The top 4 teams at the finish of the regular season will advance to the league playoffs.
2. Draft: Each WCOFF Satellite League will hold a separate online draft. Each league will be composed of 12 teams, and each draft will last for 20 rounds, with each team selecting a player in each round in a serpentine fashion (team 1 through team 12, team 12 through team 1, team 1 through team 12, etc.). There are no rules governing the number of players to be drafted at each position. It is up to the skill and draft strategy of each team owner to decide.
a. time limit per pick: Each participant will have 2 minutes to make a player selection. After the time expires, the software will automatically select a player. If a participant does not make a selection in the allotted time, the customized cheat sheet input by the player will be used to select the highest ranked player available. If a customized cheat sheet was not input, the highest ranked player on the default WCOFF cheat sheet will be selected.
b. trading of draft picks: No trading is allowed.
3. Roster Requirements: Maximum of 20 players.
4. Lineups Requirements:
Starting lineups will consist of 1 QB 2 RB 3 WR 1 TE 1 Flex player (a RB or WR, or TE) 1 PK 1 Team Defense/Special team
(If no Week One lineup is submitted, the WCOFF Commissioner will determine your starting line up. After Week One, if no starting lineup is submitted, your starting lineup will be that of the previous week.)
a. League Management Web Address: You can access your league via the internet by going to http://www.WCOFF.com
b. Lineup Submission: All lineups may be submitted on the league web site and are due by the scheduled kickoff time for the game in which the player will participate. The only exceptions are for players involved in games on Thursday, Friday or Saturday. Those players must be submitted into lineups 5 minutes prior to the scheduled start of the game, or 15 minutes prior to the scheduled start of the game if you are submitting a line up by phone.
c. WCOFF Satellite League Phone In: Participants may phone their transactions. You will need your login and password to submit transactions via phone. Call 1-877-725-1118 during the following hours:
Monday - Friday 9 am-5pm EST* Saturday - 10am – 5pm EST* Sunday - 10am – 12:45am EST*
* All hours and phone number are subject to change.
d. Thanksgiving: The phone-in option will NOT be available on Thanksgiving Day. However, online submission of lineups will be accepted via the website until 12:30 pm EST.
5. Scoring: An individual offensive player on any active WCOFF Satellite League starting roster will be credited points for scoring in the following manner, unless otherwise noted:
a. Passing: Yards passing divided by 20 (e.g. 215 passing yards = 10.75 fantasy points). 4 points for every passing TD. Minus one point (-1) for every interception thrown. 2 points for every 2-point conversion.
b. Rushing: Yards rushing divided by 10 (e.g. 89 rushing yards = 8.9 fantasy points). 6 points for every rushing TD. 2 points for every 2-point conversion.
c. Receiving: Yards receiving divided by 10 (e.g. 112 receiving yards = 11.2 fantasy points) 6 points for every receiving TD. 1 point for every catch. 2 points for every 2-point conversion.
d. All Other TDs: 6 points for any TD scored by recovered or returned fumbles, laterals, or any other means by which a skill position player (QB, RB, WR, TE, or K) is awarded an individual TD, except kickoff and punt returns. No rushing or receiving yardage is awarded for a TD returned on a fumble.
Placekicking: 1 point for every Extra Point 3 points for every FG of 1 – 30 yards plus .1 point for every yard thereafter. Example: a 43-yard FG would be worth 4.3 points
f. Team Scoring (Defense/Special Teams): 1 point for every sack 2 points for every team takeaway (interception or fumble recovery)** 6 points for every TD (via interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, blocked punt return)* 2 points for every safety 5 points for every shutout *** 2 points for allowing between 1- 5 points *** 1 point for allowing between 6 – 10 points ***
* TDs scored on “fake” FGs or “fake” punts do NOT count as Defense/Special Teams scoring. TDs scored by the offensive team after a blocked FG or blocked punt do NOT count as a Defense/Special teams score. TDs scored on a double-turnover only count for the individual player who scored the TD, not for the team.
** A double turnover is considered points for the recovering team's defense and ST. Thus, an example, team A's offense fumbles and team B's defense recovers, but then fumbles the ball back to team A's offense. In that scenario team A's defense and special teams (along with team B's defense and ST) are both awarded a fumble recovery.
*** Any and all points scored against a team are considered points scored against the special teams and defense. Thus, as an example, a turnover by the offense that is returned for a TD is considered as points scored against the special teams and defense.
6. Point Calculations: Team scoring will be carried out to the hundredth (e.g. a team may score 94.75 points).
7. Free Agents: Any active NFL player who is not on a team roster within your league is considered a free agent for that league. GridIron Fantasy Sports LLC may, in rare instances, remove a free agent who has been dropped by a WCOFF Satellite League team if in the judgment of GridIron Fantasy Sports LLC the dropped player would unfairly impact the outcome of the WCOFF Satellite League or if there is suspected collusion.
8. Free Agent Acquisitions/Blind Bidding: The free agent system will be a “blind bidding” process. Each team will start with 1,000 free agent “dollars” for the season, and will be permitted to bid for free agents on a weekly basis. No team will be informed of any other team's free agent bids until after the winning bids have been awarded. A team owner will no longer be able to bid on free agents once their season long waiver wire cap of $1,000 has been reached. Awarding of free agents begins with the highest bid by any team for a free agent. Once that free agent has been awarded to the winning bidder, all other bids for that free agent are discarded as losing bids. Then the highest remaining bid by any team for any remaining free agent will be considered. That winning bid will be awarded the free agent and all losing bids for that free agent will be discarded. This continues until the lowest valid bid remaining is considered. A team may acquire any number of players provided they remain within the maximum number of players allowed per waiver wire as set by the commissioner and remain within the season long waiver wire bidding cap established by the commissioner. Bidding ties are broken by awarding the free agent to the team with the fewest totalfantasy points to date. A team may acquire any number of players provided they remain within the maximum number of players allowed (20). Bidding ties are broken by awarding the team with the fewest number of total fantasy points to date. All bids must be in increments of dollars (no cents). The free agent bidding system is the only means by which free agents may be acquired.
a. Bid Groups: A bid group is defined as a bid with related conditional bids. Each team may bid on multiple players under a single or multiple bid groups (see examples in section 9). Only one player will be awarded per bid group (assuming that team has a valid winning bid). .
b. Conditional Bids: Conditional bids can be offered. In the event a team loses out on a player, that team can place conditional bid(s) for other players during the bidding time frame. The first conditional bid will become relevant/valid only if the team loses out on the first bid. Subsequent conditional bids will become relevant/valid only if the previous conditional bid fails. Bid groups do not require conditional bids. Bid groups may have several sequential conditional bids, but no bid group can include bidding on the same player more than once. Once a player is awarded in a bid group, the remaining conditional bids in that group are invalid.
c. Auction Bidding vs. Blind Bidding: The WCOFF Satellite League blind bidding process is not an auction bidding process. Though you may bid on the same player in multiple bid groups, you can only bid one amount for such player.
d. Bid Priority: Bids will be processed in the order of highest dollar amount.
- Free Agent Bidding Examples: The following are examples of how the bidding works under various scenarios.
a. Conditional Bid example:
Group A Bid $100 QB Peyton Manning, drop QB Tom Brade Bid $45 RB Ronnie Brown, drop K Jeff Reed Bid $30 WR Randy Moss, drop TE L.J. Smith
(Each bid after the first [Peyton Manning] is conditional on the bid preceding it. If a player is awarded, the remainder of the bids in that bid group are invalid. So if this team is outbid on Peyton Manning….but has the highest bid for Ronnie Brown, they will be awarded Ronnie Brown – but their bids for Moss is invalidated.)
b. Conditional Bids in Multiple Bid Groups example:
Group A Bid $100 QB Peyton Manning, drop QB Tom Brady Bid $45 RB Ronnie Brown, drop K Jeff Reed Bid $30 WR Randy Moss, drop TE L.J. Smith
Group B Bid $50 TE Antonio Gates, drop WR Drew Bennett Bid $40 QB Jake Plummer, drop WR Vincent Jackson
(If there is a valid winning bid in each group, this team would be awarded two players – one from each group).
d. Dropping the Same Player Might Invalidate a Bid example:
Group A Bid $50 Carson Palmer, drop Terrell Owens
Group B Bid $40 Randy Moss, drop Terrell Owens
(If this team is awarded Carson Palmer, their bid on Randy Moss will be invalidated because Terrell Owens was already dropped from winning bid in Group A)
10. Bidding Time Frame: The bidding process starts after the completion of Week 1 and ends prior to Week 14 on Friday at 8 pm ET. Bids will be accepted on the league web site from Tuesday at 9 am ET until Friday at 8:00 pm ET in each of these weeks. If you are submitting by phone, you must submit your bids by 7:45 pm ET on Friday. Rosters will be updated by 8:15 pm ET Friday night with the results of all successful bids. There will be no free agent pickups after the completion of the WCOFF Satellite League regular season.
11. Tied Bids: If there is a tie, the team that receives the player will be determined in order by: 1. Worst total points. 2. Worst won/lost record. 3. Worst previous week score. 4. Worst QB points total to date. 5. Coin toss.
12. Available Players: Teams may acquire players not on any roster within their league, with one exception. Players cut during Week 12 free agent bidding and Week 13 free agent bidding may not be re-acquired by any team. This is done to minimize potential collusion. On occasion, the WCOFF Satellite League commissioners may remove a dropped player from the free agent pool if the commissioners think it is in the interest of upholding the integrity of the league or the event.
13. Trades between managers: To minimize the possibility of collusion, there will be no trading allowed.
14. League Structure: The WCOFF Satellite League will have a 14-week regular season, going from week 1 to week 14. There will be no head-to-head games in the regular season. Standings for the regular season will be based on cumulative fantasy points (starting players only) for each team throughout 14 weeks. The top 4 teams at the finish of the regular season will advance to the league playoffs.
a. Tie-breakers for determining playoff seeds: Each of the 4 playoff teams will be seeded according to total regular season fantasy points (1 through 4). The tiebreakers for the standings in each league after 14 games are:
(i) Total quarterback points (starting QBs week 1 through week 14)
(ii) Total points in week 14
(iii) Coin toss
15. WCOFF Satellite League Playoffs: The scoring rules and starting lineup format is identical to regular season. The playoffs will consist of 4 teams playing 2 rounds, as follows:
a. Semi-Finals: #1 vs. #4 and #2 vs. #3 on the weekend during Week 15 of the NFL Schedule.
b. League Championship Game: The 2 winners of the Semi-Final round will compete in the League Championship Game, Week 16 of the NFL Schedule. The winner will be the league champion.
c. Tie-breakers: Any playoff game ending in a tie will have a winner determined by the following:
(i) Total points in the playoffs (only valid for a LCG tie).
(ii) Total points in the regular season.
(iii) Total QB points in regular season
(iv) Total points in Week 14
(v) Coin Toss
16. Miscellaneous Information: All “total points” means total starting lineup points.
17. Award Breakdown
a. Individual League Awards
Each individual league champion = $1,000 and $220 Satellite Entry in 2010 |