Super Satellite
1. Overview: Each World Championship of Fantasy Football (WCOFF) Super Satellite League will consist of up to 12 leagues, each composed of 12 teams/managers. The Super Satellite regular season will extend from NFL Week 1 through NFL Week 11. Each league will hold a League Championship Game on NFL Week 12. All league champions will qualify for the playoffs.
2. Draft: Up to 12 leagues will hold their Draft on Saturday, August 28, 2010 or Sunday, August 29, 2010. Each league will be composed of 12 teams, and each draft will last for 20 rounds, with each team selecting a player in each round in a serpentine fashion (team 1 through team 12, team 12 through team 1, team 1 through team 12, etc.). There are no rules governing the number of players to be drafted at each position. It is up to the skill and draft strategy of each team owner to decide.
a. time limit per pick: Each participant will have two minutes to make a player selection. After the time expires, the software will automatically select a player.
b. trading of draft picks: No trading is allowed.
3. Roster Requirements: Maximum of 20 players.
4. Lineups Requirements:
Starting lineups will consist of 1 QB 2 RB 3 WR 1 TE 1 Flex player (a RB or WR, or TE) 1 PK 1 Team Defense/Special team
(If no Week One lineup is submitted, the WCOFF will determine your starting line up. After Week One, if no starting lineup is submitted, your starting lineup will be that of the previous week.)
a. League Management Web Address: You can access your league via the internet by going to http://www.wcoff.com
b. Lineup Submission: All lineups may be submitted on the league web site and are due by the scheduled kickoff time for the game in which the player will participate. The only exceptions are for players involved in games on Thursday, Friday or Saturday. Those players must be submitted into lineups 5 minutes prior to the scheduled start of the game, or 15 minutes prior to the scheduled start of the game if you are submitting a line up by phone.
c. WCOFF Phone In: Participants may phone their transactions. You will need your login and password to submit transactions via phone. Call 1-877-725-1118 during the following hours:
Monday - Friday 10am-5pm EST
Saturday 10am – 5pm EST
Sunday 10am – 12:45am EST
* All hours and phone number are subject to change. Please check the Draft Fact Sheet distributed in August for updates/changes.
d. Thanksgiving: The phone-in option will NOT be available on Thanksgiving Day. However, online submission of lineups will be accepted via the website until 12:30 pm EST.
5. Scoring: An individual offensive player on any active WCOFF Satellite League starting roster will be credited points for scoring in the following manner, unless otherwise noted: a. Passing: Yards passing divided by 20 (e.g. 215 passing yards = 10.75 fantasy points). 4 points for every passing TD Minus one point (-1) for every interception thrown 2 points for every 2-point conversion
b. Rushing: Yards rushing divided by 10 (e.g. 89 rushing yards = 8.9 fantasy points). 6 points for every rushing TD 2 points for every 2-point conversion
c. Receiving: Yards receiving divided by 10 (e.g. 112 receiving yards = 11.2 fantasy points) 6 points for every receiving TD 1 point for every catch 2 points for every 2-point conversion
d. All Other TDs: 6 points for any TD scored by recovered or returned fumbles, laterals, or any other means by which a skill position player (QB, RB, WR, TE, or K) is awarded an individual TD, except kickoff and punt returns. No rushing or receiving yardage is awarded for a TD returned on a fumble.
e. Placekicking: 1 point for every Extra Point 3 points for every FG of 1 – 30 yards plus .1 point for every yard thereafter. Example: a 43-yard FG would be worth 4.3 points
f. Team Scoring (Defense/Special Teams): 1 point for every sack 2 points for every team takeaway (interception or fumble recovery)** 6 points for every TD (via interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, blocked punt return)* 2 points for every safety 5 points for every shutout *** 2 points for allowing between 1- 5 points *** 1 point for allowing between 6 – 10 points ***
* TDs scored on “fake” FGs or “fake” punts do NOT count as Defense/Special Teams scoring. TDs scored by the offensive team after a blocked FG or blocked punt do NOT count as a Defense/Special teams score. TDs scored on a double-turnover only count for the individual player who scored the TD, not for the team.
** A double turnover is considered points for the recovering team’s defense and ST. Thus, an example, team A’s offense fumbles and team B’s defense recovers, but then fumbles the ball back to team A’s offense. In that scenario team A’s defense and special teams (along with team B’s defense and ST) are both awarded a fumble recovery.
*** Any and all points scored against a team are considered points scored against the special teams and defense. Thus, as an example, a turnover by the offense that is returned for a TD is considered as points scored against the special teams and defense.
6. Point Calculations: Team scoring will be carried out to the hundredth (e.g. a team may score 94.75 points).
7. Free Agents: Any active NFL player who is not on a team roster within your league is considered a free agent for that league. GridIron Fantasy Sports LLC may, in rare instances, remove a free agent who has been dropped by a WCOFF team if in the judgment of GridIron Fantasy Sports LLC the dropped player would unfairly impact the outcome of the WCOFF or if there is suspected collusion.
8. Free Agent Acquisitions/Blind Bidding: The free agent system will be a “blind bidding” process. Each team will start with $1,000 free agent “dollars” for the season, and will be permitted to bid for free agents on a weekly basis. No team will be informed of any other team’s free agent bids until after the winning bids have been awarded. A team owner will no longer be able to bid on free agents once their season long waiver wire cap of $1,000 has been reached. Awarding of free agents begins with the highest bid by any team for a free agent. Once that free agent has been awarded to the winning bidder, all other bids for that free agent are discarded as losing bids. Then the highest remaining bid by any team for any remaining free agent will be considered. That winning bid will be awarded the free agent and all losing bids for that free agent will be discarded. This continues until the lowest valid bid remaining is considered. A team may acquire any number of players provided they have not reached their season long waiver wire cap of $1,000. A team’s roster must always consist of 20 players. All bids must be in increments of dollars (no cents). The free agent bidding system is the only means by which free agents may be acquired.
a. Bid Priority: Bids will be processed in the order of highest dollar amount.
b. Auction Bidding vs. Blind Bidding: The WCOFF blind bidding process is not an auction bidding process. Though you may bid on the same player in multiple bid groups, you can only bid one amount for such player.
c. Conditional Bids, or Exceptions: A player can place make certain bids conditional on the outcome of a previous bid. By making an exception in Step 3 of the bid process, a player can invalidate a future bid if a prior bid is successful. (See example in section 9).
d. Player Drops: For each bid, an owner needs to identify a player or a list of players to be dropped if the bid is successful. To be dropped, the player needs to be on your roster after your previous bids have been processed. The player drop list works in descending order based on the list the owner creates for each bid. (See example in section 9).
9. Bidding Time Frame: The bidding process starts after the completion of Week 1 and ends prior to Week 11 on Friday at 8 pm ET. Bids will be accepted on the league web site from Tuesday at 9 am ET until Friday at 8 pm ET in each of these weeks. If you are submitting by phone, you must submit your bids by 7:45 pm ET on Friday. Rosters will be updated by 8:15 pm ET Friday night with the results of all successful bids. There will be no free agent pickups after the completion of the WCOFF regular season.
10. Weeks 10 and 11: Because of the Thursday night games in weeks 10 and 11, there will be two waiver wire periods for those weeks. The first period will end at 8 pm ET on Wednesday night. The second period will end at 8 pm on Friday night. Teams may bid on and/or drop a player who plays in a Thursday game. However, teams may not (i) place a Thursday player in their starting lineup retroactively in the case of picking up a player on Friday, nor (ii) drop a Thursday player from their starting lineup after picking him up on Friday. (Examples: For Week 10, you may acquire Chicago QB Jay Cutler on Friday after his Thursday night game, but you may not put him into your Week 10 lineup. As a separate example, if Cutler is already in your starting lineup for Week 10, you may not drop him Friday morning if he was in your starting lineup for the Thursday night game).
11. Tied Bids: If there is a tie, the team that receives the player will be determined in order by: 1. Worst total points. 2. Worst won/lost record. 3. Worst previous week score. 4. Worst QB points total to date. 5. Coin toss.
12. Available Players: Teams may acquire players not on any roster within their league, with one exception. Players cut during Week 9 free agent bidding and Week 10 free agent bidding may not be re-acquired by any team. This is done to minimize potential collusion. On occasion, the WCOFF commissioners may remove a dropped player from the free agent pool if the commissioners think it is in the interest of upholding the integrity of the league or the event. Teams may bid on and/or drop a player who plays in a Thursday game. However, teams may not (i) place a Thursday player in their starting lineup retroactively, nor (ii) drop a Thursday player from their starting lineup. (Examples: For Week 10, you may acquire Chicago QB Jay Cutler on Friday after his Thursday night game, but you may not put him into your Week 10 lineup. As a separate example, if Cutler is already in your starting lineup for Week 10, you may not drop him Friday morning if he was in your starting lineup for the Thursday night game.
13. Trades between managers: To minimize the possibility of collusion, there will be no trading allowed.
14. League Structure: Each team in a league will play all other teams in that league once over the first 11 weeks of the NFL season. That 11-game schedule will constitute the Super Satellite Saturday regular season.
a. League Championship Game: Week 12 of the NFL season will determine each league champion by means of a single League Championship Game. The two participants in the League Championship game will be 1) the team with the best record vs. 2) the remaining team with the highest point total. Each of the 12 League Champions advances to the WCOFF Playoffs in addition to 4 wild card teams.
The tiebreakers for the best record in each league after 11 games are: 1. Total points during the regular season 2. Head-to-head won/lost record 3. Total quarterback points (starting QBs week 1 through week 11) 4. Total points in weeks 10 & 11 5. Coin toss
If there is a tie for the highest point leader in a given league, the aforementioned tie breakers 2- 5 will be used.
If there is a tie in a Third Place Game the tiebreaker is: 1. Total points during the regular season 2. Head-to-head in the regular season 3. Regular season won/lost record (weeks 1-11) 4. Quarterback points (starting in League Championship Game) 5. Total points in weeks 10 & 11 6. Coin toss 15. World Championship of Fantasy Football Playoff Berths: Up to 12 League Champions, plus 4 wild card teams will qualify for the Championship Bracket Playoffs. The wild card teams will be drawn from the losers of the League Championship Games. Of these teams, the 4 teams with the highest point total during the regular season (including the League Championship Game) will advance to the Super Satellite Saturday Playoffs.
The tiebreakers for determining wild card berths are:
1. Total points scored in League Championship Game.
2. Regular season win/loss record 3. Total points in weeks 10 & 11 4. Coin toss
16. World Championship of Fantasy Football Playoff Format: Each of the playoff teams will be seeded based on their total fantasy points for the regular season. The 2009 Super Satellite Saturday playoffs will extend four additional weeks, from NFL Week 13 through NFL Week 16 in a tournament style format.
# 1 Seed vs. #16 Seed #2 Seed vs. #15 Seed #3 Seed vs. #14 Seed #4 Seed vs. #13 Seed #5 Seed vs. #12 Seed #6 Seed vs. #11 Seed #7 Seed vs. #10 Seed #8 Seed vs. #9 Seed
If the event has less than 12 league champions, byes will be awarded in the first round equal to the number of leagues less than 12. For example, if the 2009 Super Satellite event consists of 10 leagues, 2 playoff teams will receive a bye in the first round. If byes are awarded, they will be awarded in order of seeding, beginning with the #1 seed.
Each team not eligible for the Championship Bracket will advance to the Consolation Bracket. The Consolation Bracket will extend four additional weeks, from NFL Week 13 through NFL Week 16 in a tournament style format. 128 teams will comprise the Consolation Bracket with 50% of the teams being eliminated each week. Week 16 will consist of 16 teams with the top four teams receiving a free entry into a 2010 Super Satellite League.
17. Miscellaneous Information: All “total points” means total starting lineup points. GridIron Fantasy Sports LLC reserves the right to amend the numbers of teams in playoffs if there are fewer than 12 leagues.
19. Award Breakdown: a. Individual League Awards:
Each (up to 12) League Champions – Main Event Entry, Events Fee, 2 nights hotel for the 2011 WCOFF Main Event or $2,000 cash award
2nd place - $350
b. Championship Playoff Bracket:
Super Satellite Saturday Champion = WCOFF Gold Passport or $10,000 Second = WCOFF Bronze Passport and an additional $1,000 spending money or $3,500
Third = $1,500
Gold Passport – Entries into the 2011 Main Event, 2010 $1K Auction, 2011 $5K Event of choice, Draft Masters, Super Satellite and 3 nights stay at the host hotel and airfare to Las Vegas, NV and $1,000 of spending money.
Bronze Passport – Entries into the 2011 Main Event, 2011 $1K Auction (ARV = $2,750 or $2,500 cash)
c. Consolation Bracket:
Teams not qualifying for the 16 team Championship Playoff Bracket will be seeded into a Consolation Bracket. Teams will compete weekly with the top 64 teams advancing after Week 13, the top 32 teams advancing after Week 14 and the top 16 teams advancing after week 15. The top four teams after week 16 will earn free entries into the 2010 WCOFF Super Satellite League.
All teams competing in the WCOFF Super Satellite League will have an entry into the WCOFF Post Season contest. |